
People in this thread have also given great suggestions, especially referring to your ship log often is a smart thing to do. If you're feeling lost, one concrete thing that can provide initial directions is to use your signalscope to locate your fellow Hearthians and ask them if they know of any points of interest, that should give you some leads. I hope you will have a similar experience :) But then I explored a bit more (and my friend joined me), at which point the game clicked for me and the rest was an avalanche of discovery and emotion no other game has provided in a long time, possibly ever. If it's of any consolation, I was also left feeling a bit aimless after the first ~ 2-hour session I played. In that case, it's highly likely that you've completed the "tutorial" section, and slightly begun the game proper. Exploring "blindly" without having at least a vague sense of direction is something I struggle with. Everything has seemed a chance-and-repeat or something like that. Originally posted by Nikanuur:I've played for less than hour, I suppose. Only recently my progress has been saved for the first time :D I've played for less than hour, I suppose. However, that would have to be someone also curious about the game and willing to set time aside to watch/play, and that isn't always a given. I believe playing this game with a friend made the experience quite a lot more enjoyable for me, as we were constantly theorizing about events and things we found and their consequences. via streaming the game to them, or better yet, together with the Quantum Space Buddies mod) who hasn't played the game, and bounce ideas of what to do next (and why) with them. One of the most general tip I can think about would be to play with a friend (e.g. That said, I think Outer Wilds is a game that almost anyone can at least appreciate, if not absolutely enjoy. Also, every game is necessarily not for everyone, and that's ok. Few important things to know would be how far you are into the game, which things you don't have the patience for, and what you normally find to be fun in games. Originally posted by Ishy:Without more specifics it's extremely hard to provide reasonable advice. Discovering its limitations can be part of the fun, though. The Autopilot is very useful once you understand its limitations. Some characters will have different dialogue based on what you've discovered, or in some cases where you are in the loop, so it can be useful to "check back in" in some cases. The Scout launcher can provide light, and get photos of distant (or enclosed) areas, but one often-overlooked feature is a "Photo mode" where it takes a picture over your shoulder without being launched. Any signal you can detect with the signalscope is worth exploring. Once identified, they'll often open up a new frequency. You need to get close to unknown signals with the scope out in order for the signalscope to identify them. The signalscope is huge, especially in the early game. You can also use it to mark locations so you can fly back more quickly. The ship's log, and especially the rumor map, is a good place to review the clues, and sometimes will present connections you might not have actually considered. Outer Wilds builds to a crescendo as you discover more and more.Īnother piece of advise I'll give is to use your tools: When something doesn't make sense, it's best to ask yourself "what could this possibly mean?" Then, continue to pull at the threads. While the entire game is open to you from (practically) the very beginning and you certainly can stumble into clues and revelations "out of sequence", certain discoveries are designed to be more obvious and serve as starting points.Ī lot of the stuff you find early on won't make sense at all, because there's other information you'll need to put the pieces together. The type of player its geared toward is someone who wants to know what's out there and why, even if they don't have any idea what it might be or why they're looking at first. In the early game especially, Outer Wilds is an experience that rewards exploration and curiosity for their own sake.
