
Mostly the roughness manifests in ways where you can quickly attempt the action again, and the game’s health, lives, continues, and checkpoints are pretty accommodating. Hitting latch points for a staff swing as Cold Shadow also demands precise positioning, but these are better spaced to rarely ever send you into trouble if it doesn’t work on your attempt. You need to dodge the ceilings above to avoid being crushed but bumping into a wall while moving your platform will cause you to bounce off, something that’s likely to happen as you need to move fairly quickly to survive. By then you will have at least likely acclimated to the quirk, but you also get other little moments like one level where you rid a platform up atop rising lava. Finagling the exact jump distance you desire can sometimes lead to undershooting it, and while at first the game has a little mercy, later stages do introduce instant death drops if you miss a platform. Some stages even allow you to switch between Maui Mallard and Cold Shadow as you please so you can tackle trials in whatever manner suits you one persona’s unique powers are required.Ī somewhat unfortunate fact about controlling either form of the game’s duck protagonist is a slightly rough set of controls. Once you do get a bit more power (which isn’t too hard to do) you can start to enjoy the unique aspects of playing as Cold Shadow like scaling large shafts by jamming your staff into the walls or swinging from special hook points. Yin-Yang Coins can be found floating around the level or as a reward for interacting with certain objects or enemies, these progressing Cold Shadow up the belt color hierarchy and unlocking staff combos so he can start dishing out damage better. They take quite a few hits initially, but one unique facet of the ninja identity is the ability to increase its competency. This is partly because the levels introducing Cold Shadow rely a lot on black-feathered rival ninjas who also need to get in close to smack you with their staff and you don’t quite have a clear advantage over them in this skirmish. This blindfolded ninja duck wields a bo staff, and while you might think the warrior is stronger than the detective form, the staff swinging can sometimes come up a little short. You’ll get to use those unique shot types well enough but it won’t help you breeze through a stage, but in some like the one where you protect a floating jar as it moves up the tower, being able to let loose with the electric and fire bugs makes the protection mission far more feasible and entertaining.Īfter the game’s first level Maui will head to the ninja training grounds and take on the new persona of Cold Shadow.

If you mix together the two bug types though an electric shot will now home in for greater damage, but most levels make sure to keep the special bug ammo in a decent but limited supply. An electric bug fires a split shot in front of Maui good for hitting foes that might be hard to point your pistol at but the fire shot is even more reliable, its burning bug homing in on a target to guarantee a hit.
#Treasure map at shifty shafts trial#
Alone this gun would actually be a fairly useful weapon, its shot strong enough to wear down most dangers without too much work unless they’re meant to be a trial and the weapon even coming with a few alternate ammo types to grab.

The detective sets out to find it, armed at first with just a gun that can fire special bugs with different properties. Maui’s adventure on the island is one undertaken to avert certain disaster, the idol of the island’s guardian Shabuhm Shabuhm missing and its retrieval the only way of preventing an explosive end to the entire world. Despite some of its odd choices and unfocused island setting though, Maui Mallard in Cold Shadow actually is brimming with effective ideas and surprising artistry. The bonus levels are referred to as luaus, Maui ends up getting trained to be a Japanese ninja, the Muddrake natives evoke broad tribal stereotypes, and elements outside of island cultures like mojo and a witch doctor are thrown over top in this scattershot assemblage of ideas. For this Super Nintendo action platformer Donald Duck is essentially an actor portraying the character of Maui Mallard, a duck detective who washes up on a tropical island that is seemingly a mishmash of various Pacific Island cultures. release of the game to avoid even mentioning Donald Duck makes for a rather strange implementation of this requirement.


Seemingly this emerged from a Disney mandate where all video games made by Disney Interactive had to stem from a preexisting brand, but then for the U.S. Donald Duck is a fairly flexible mascot for Disney to throw into new situations like his superhero stint as Paperinik, but for some reason in Maui Mallard in Cold Shadow, the game tries to avoid even mentioning he’s playing the role of protagonist.
